Sunday, May 30, 2010

Miles Make Base Mesh

Me make base mesh in Maya for use in ZBrush. Me make characters, polygonal girlfriend next. Me not know for what deeper purpose me do this.

Tuesday, April 13, 2010

Making of Arms & Ether - Learning/Stealing From The Best - Dan Clowes

Shower Power: Arms & Ether (left) as cribbed from Dan Clowes' Ghost World (right).

In my first Arms and Ether comic I needed to draw a shower scene. To get a clue, I looked back at Dan Clowes' Ghost World. Ooh steamy. Here are a few of the many things I got from Clowes:

a. The tile pattern is not carried through the entire wall. If it did so, the tile would interfere with the shower curtain pattern.

b. That's a big expansive shower that they're in, and it's probably not a "realistic" depiction of what the shower in Enid's place would look like. The audience, however, won't notice this, and the bigger shower makes the shot easier to stage and "read." Clowes creates a shower that suits his visual narrative purpose without being distracting or cluttered.

c. The shower curtain reads very clearly as a shower curtain without being painstakingly rendered as a distracting, overly realistic shower curtain.

d. The water coming out of the shower head and onto the bodies is also very clearly and cleanly stylized.

e. If you look at the man's hands in Clowes' shot, they're surprisingly cartoony.  I've looked at this panel hundreds of times and only notice it when I'm analyzing his drawing method. I didn't notice the goofy hands when I was reading the book straight through. It's a great example of economy and method in drawing comics--staging and clarity first. No need to go all Albrecht Durer on us!


If you look closely (Highlights magazine!) you'll see I left out several Clowes details in my version -- the shower curtain rings, the shading on the shower head, the left hand wall, etc. I did this because my panel was smaller and was feeling cluttered. Since I have a looser, rougher style than Clowes, I scuffed my drawing up a bit to match my overall approach.

Wednesday, March 31, 2010

Tuesday, March 16, 2010

A Couple of Interactive Items

I've been playing around with ideas for doing some "interactive" drawings. Here are a couple of small tests. I'm trying to beat some programming logic (Flash ActionScript 3.0) into my fuzzy brain. Ow. It hurts. I've been learning the code for this stuff from Foundation Game Design With Flash, by Rex van der Spuy.

Click on the image below and cruise around with Steak using the cursor keys.
Wow, it's parallax scrolling.

Steak appears courtesy of Sam D. Inada.


This is just an idiotic game where the computer guesses a number that you input. Hours of fun. See if you can fool the machine!

Thursday, March 11, 2010

Har Har Tharsday (local edition) - Casey Pyke's Puppets


Was well amused by this short puppet video that SOU students Casey Pyke and Alex Britton put together for the ArtH 330 Art, Culture, and Technology class. Check it out! Starring freakishly gifted cartoonist Ezra Butt in the human role!

Sunday, March 7, 2010

Get Big

A big person I started making in ZBrush. I done made me the base mesh in Maya.

Sunday, February 28, 2010

Arms & Ether - Day 25 - The End Of The Trail (sure it is)

 
Look at Molo in the midst of all that green! He must be idly unwinding in the wide-open possibilities of March! Better go and see if that's the case in today's Arms and Ether. Thanks to all of you who read and suffered through the 25-day Arms and Ether Marathon plus one. Hopefully we don't all regret it.

Saturday, February 27, 2010

Thursday, February 25, 2010

Arms & Ether - Day 22 - The Cent-ur Cain't Holde None!

Look, you can eat a whole bag of Cool Ranch Doritos at midnight or go see today's Arms & Ether. It's really up to you. Either way, trust it'll be an insightful experience.

Wednesday, February 24, 2010

Arms & Ether - Day 21 - Historical Insignificance


No words, no colors, no calories, just 100% of the great taste and satisfaction you've come to expect from today's Arms & Ether. Like the Vollard Suite. Yeah. Just like it. So cool. So good.

Tuesday, February 23, 2010

Arms & Ether - Day 20 - Who Loves The Sun?

 
Anyone out there need gradients? Like, four solid panels full of 'em? Good, because we've gradients to spare in today's sunrise-oriented Arms & Ether.

Monday, February 22, 2010

ARmS & eThER - Day 19 - Complain, Complain, Me is a Grizzly Drama Queen

 
Apologies, but I'm sinking to self-referential 3D humor, and that's a sorry, sad thing. What can I say, I'm as misguided as THE MAKER in tonight's Arms & Ether.

Sunday, February 21, 2010

Arms & Ether - Day 18 - Huff Puff, Huff Puff

 It's up, it's up. With a minute to spare. Today's Arms and Ether. Now, let's all get some sleep. Come on, people. It's good for you.

Saturday, February 20, 2010

Arms & Ether - Day 17 - Wrath of The Lich King

 
What messages do the dead send us from beyond the grave??? More self-obsessed crap it turns out. Shoot. Listen in anyway at today's Arms N' Ether.

Friday, February 19, 2010

Arms & Ether - Day 16 - With All of its Attendant Sweetness

I need to get me a corncob pipe. Kind of like the guy in today's Arms & Ether. How y'all doin, tonight?

Thursday, February 18, 2010

Arms & Ether - James At 15

 
Anyone for glorious experiences? I'm for it. I'm all for it. Just take a look at today's Arms and Ether, and see what it did for me!

Wednesday, February 17, 2010

Arms & Ether - Day 14 - But Who's Counting?

 
Me n' Grant Hart collaborated on this one. Or was it Bob Mould?? Hmmm, come to think of it, it was Gregg Norton. Definitely. I remember the mustache. No, no, wait, this is just another one of my "episodes," kind of like today's episode of  Arms and Ether.

And because embedding rollicking rock songs on the web is the 21st equivalent of writing lyrics on one's Pee Chee folder. . .

Tuesday, February 16, 2010

Arms & Ether - Day 13 - Over The Hump, But To What End?

 
Sensitive, mournful eyes. It can only mean one thing. A messed-up Redon drawing, or a lovingly painted portrait of, "Our Founder." See today's Arms & Ether and be spurred to greater profitability and sacrifice for the company.

Monday, February 15, 2010

Arms & Ether - Day 12 - Snakes, Not On A Plane

Oh, what the hell. Why not? Don't lament lost chances. Live for the now over at aujourd'hui's Arms N' Ether. And, as we've said here before, "Me and Caravaggio, playin' our guitars."