Showing posts with label Adobe Photoshop. Show all posts
Showing posts with label Adobe Photoshop. Show all posts

Tuesday, September 30, 2008

Picture from DMF demo

There's a right way to rock
And a wrong way to roll
You should just listen to your soul
Just remember that life is number one
You could be having so much fun.

From Tim and Eric Awesome Show, Great Job!

Monday, September 29, 2008

Thursday, May 15, 2008

Ooh, double post

More hacking.
Things I'm unusually bad at:
1) drawing ellipses.
2) weapons.
I'm going to overcome those handicaps and be handicapable.

Wednesday, May 14, 2008

Quantity, not Quality




That's me, today. Showed Satyricon to my USEM students. "Kids, don't steal Hermaphrodites."
Three process drawings of skull guy. This is driving me nuts, putting these up because a) they need a $%@% of a lot more work and b) they still suck. That being said, I'm putting them up because a) Daily drawing b) they remind me that you can't half-ass this stuff. It takes time, focus, and concentration. Since those three things are in precious short supply, I'm hoping the humiliation of putting up half-assed stuff will drive me to increase time, focus and concentration. That sounds bleak.

Oh, and I look and feel HAGGARD today, but not to worry, I dressed "dumpily" to help offset that impression.

Tuesday, May 13, 2008

Some things about today for posterity


1) It was beautiful.
2) I ate at Subway.
3) I played Grand Theft Auto 4 in 3D animation class in the name of research. Thanks, Kyle.
4) Went to Fred Meyer and got some Pokemon cards with Sam.
5) Worked more on skull alien. Oops, don't have him at home, so here's an old rough concept for some warriors that lived around Crater Lake and developed an armor system powered by human blood.

Monday, May 12, 2008

Two on Monday



Didn't write no blog this weekend. But did keep up the daily drawing regimen continuing the alien concept. Applause. The lighter one is actually a later version. As I post these images, I realize they look almost exactly the same. I've failed to follow the cardinal rule of working general to the specific. I've just been tickling this thing. Duh. It drives me crazy when my students do that. It's so much easier to tell people to do stuff than to do it myself. Speaking of which, time to go teach. @#$%, I need to get some work done.

80's music on in the Beanery. Some of it good. Much of it bad. I still hate Duran Duran as much as I did as a teenager.

Friday, May 9, 2008

Busy (as a morning sunrise)


Been working away this morn getting Legends From Camp to stream on the web. Not sure if this is ultimately a good thing. Watching video on the web really does suck. On the other hand, never getting to see something sucks as well. I want Legends to go out and have a life in the world, but I seem constitutionally incapable of distributing copies of it myself. This way, at least, it can be seen now and then by actual flesh and blood people. Imagine. Prattle. More when I upload it.

On the daily drawing end of things, here's an early stage of a sci-fi character design from my sketch book. I'm going to paint up the skull dude in 40-shoppe. Stay glued to your set for the updates. Yeah, I know, Mars Attacks. Who says 5th generation design can't be fun? These started as concepts for a 2D flash video game I've been designing with my son.

Tuesday, May 6, 2008

Non-Solipsistic Stuff

Daemon Skull, by Matt Lawrence, 2008

1. SOU alum Steve Hammond's MFA thesis, Negative Capability, has some inspiring insights into the creative process. Well-researched, thought-out, written, and illustrated. An excellent resource for all of us fighting the creative fight. I recommend it as an antidote to writer's/drawer's/animator's/designer's block. Here's a temporary link to it. Steve, let me know when you get it posted on your blog, and I'll link to it there.

2. SOU alum Matt Lawrence has a new blog with some of his goodness. He's been busy animatin' and drawin.' Keep an eye on it. His stuff's been really developing lately. Coolio.