Thursday, June 3, 2010

More ZBrushing

I've been continuing to work in ZBrush, inspired by the excellent Gnomon tutorial by Scott Patton. I've refined my base mesh a bit and have been experimenting with how far I can push it into different forms quickly (10-20 minutes). I'm finding that having relatively expressive hands and feet that are easy to pose is a good thing in a base mesh, so I plan on going back and refining those later. I've also made the mesh less bulky than in the first pass (see last post -- ed.).

Here's the latest, Base Mesh Bravo:
And here are a few quick character sketches starting from the above base mesh.
self-portrait as bulb-headed carnivore. still working on this one. . .

No comments: