Anyhow, here are some good links to "classic" game animation sprite maps that Scott turned me on to. Handy to the game or animation student/enthusiast. If you ever have "animator's block" these could well pry you loose to shake what your mother gave you. Mark them well, my children. Mark them well.
Sunday, March 16, 2008
Un Dimanche Matin a l'Isle de la Grande Beanery
Had a good Flash session with the 8-bit master, Scott Raedeke last night. I'm inspired to get up to speed with ActionScript so's as to teach it in some form next year. I like the way games give one a very different way of thinking about animation than the old straight-forward narrative film approach. Games feels more true to the "ha ha, these pictures look like they're moving" spirit that I think is the fundamental appeal of animation. Was that something a half-assed Clement Greenberg would say if he were an animator and kept a half-assed blog? If only I had some kind of Quantum Computer, I could arrive at an answer to this question through an elaborate computational model.
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